
#Fallout 2 car archive
It's possible that mysterious old steam-truck mentioned in the bowels of the F1 data archive is still lumbering around somewhere.
#Fallout 2 car Pc
Or in the words of one designer (me), "there's no good reason why a PC would want to undertake a fucking huge Fed Ex quest to rebuild one if they can jack one from the locals." The last part is especially true considering town-wide mass murder is possible in both Fallout 1 and 2.Īnd before you get the image of tanks and jeeps flying around everywhere with heavy machine guns mounted on the back, most of that junk is old tractors and crap like taxis, old buses, snowplows, and even old construction equipment. So to explain "game logic" in this instance, there's nothing precious about building a car of your own if you can steal one – or if somebody else in town has one. That's why the Chop Shop in Reno exists, why the bum outside of NCR offers to watch a car for you before you show up in one, and a reason that NCR built a garage in Shady Sands. You don't see them for the same reason NCR is only three maps, only has 1 councilor/senator, and only about 40-50 people in its city limits. If there were so many working cars in NCR, where were they?

Last update, you said there were 1/200 cars/people ration in the NCR. NCR is rumored to have a mechanized vehicle division outside of its farming vehicles, but the number of vehicles in the division is unknown." For every two hundred or so people, there might be one working vehicle, and even "the local clunker" wouldn't be up to factory specs. The real problem isn't fuel, it's mostly tires and other degradable parts that have gone to the dogs in the past 100 years. Probably not too many, but I don't know the exact number. About how many working or servicable cars are there at the time of FO2? Obviously there must be more then one, since the guy in new reno has a garage fully staffed, and most likely has a large supply of parts( im assuming that was what the warehouse building next to the garage was filled up with, you couldnt pick up anything off of them) I'd give it a shot if there were some DC stations and cars. A drive to Rivet city can be especially entertaining, e.g. You may need a good muscle car to maneuver some of the spots, but you'll have a blast trying (maybe literally, if a mutie squad gets ahold of you). I think that's about all it took-if I remember more I'll tack it on this thread.ĭC is a very fun place to drive.

If you want the car sold by somebody, make that somebody the car's owner. (In my rendition, I dotted a good 6 or 7 around the Capital wasteland.)Īs for adding cars, you also have to add the references to the add-on registry (Form ID-XRocketCarADDONPreRegister, found in that plugin). Open that area in the GECK, highlight all the parts, copy, paste & position at the DC locale of your choice. Use that as a base plugin, it works as a DC shell just as well.They also include an area with a gas station preset. The author of CARS! made a modder's pack for those that wished to add new car models. Mattel's car collection, one that I made which includes his 'secret site' cars). Sorry, not in a releasable has a custom merged file as a dependency (i.e.

DC cars & gas stations have been a part of my game for some time.
